
VIDEO: The Thunderbird Design System
In this month’s Community Office Hours, Laurel Terlesky, Design Manager, is talking about the new Thunderbird Design System. In her talk from FOSDEM, “Building a Cross-Platform, Scalable, Open-Source Design System,” Laurel describes the Thunderbird design journey. If you are interested in how the desktop and mobile apps have gotten their new look, or in the open source design process (and how to take part), this talk is for you!
Next month, we’ll be chatting with Vineet Deo, a Software Engineer on the Desktop team who will walk us through the new Account Hub on the Desktop app. If you want a sneak peak at this new streamlined experience, you can find it in the Daily channel now and the Beta channel starting March 25.
February Office Hours: The Thunderbird Design System
As Thunderbird has grown over the past few years, so has its design needs. The most recent 115 and 128 releases, Supernova and Nebula, have introduced a more modern, streamlined look to the Thunderbird desktop application. Likewise, the Thunderbird for Android app has incorporated Material 3 in its development from the K-9 Mail app. When we begin working on the iOS app, we’ll need to work with Apple’s Human Interface Guidelines. Thus, Laurel and her team have built a design system that provides consistency across our existing and future products. This system’s underlying principles also embrace user choice and privacy while emphasizing human collaboration and high design standards.
Watch, Read, and Get Involved
We’re so grateful to Laurel for joining us! We hope this video helps explain more about how we design our Thunderbird products. Want to know more about this new Thunderbird design system? Want to find out how to contribute to the design process? Watch the video and check out our resources below!
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